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About
Halo Wars 2 for Androidis a real-time strategy video game developed by 343 Industries and Creative Assembly. The game was published by Microsoft Studios and released in February 2017 on Windows-based personal computers (PCs) and the Xbox One video game console and on Android. Halo Wars 2 for Android is set in the science fiction universe of the Halo series in the year 2559, and is a sequel to the 2009 video game Halo Wars. The game sees the return of the human crew aboard the UNSC warship Spirit of Fire and introduces a new alien faction known as the Banished. A war between the two factions ensues on the Ark, a Forerunner installation. Gameplay in Halo Wars 2 for Android builds upon the foundation established by its predecessor; players construct a base of operations and command armies from a bird’s-eye view of the battlefield.
Gameplay
Halo Wars 2 for Android is a military science-fiction real-time strategy video game, in which players command armies from a bird’s-eye view of the battlefield. Halo Wars 2 for Android can be played using a gamepad or using a mouse and keyboard. Like its predecessor Halo Wars, the game features two playable factions: humanity’s main military arm, the United Nations Space Command (UNSC), who return from the first game, and a new alien faction known as the Banished, who serve as replacement for the Covenant. A story-based campaign mode lets players take control of UNSC forces in battles against the Banished on an ancient structure. The campaign consists of twelve missions that can be played alone or cooperatively. Each mission presents main objectives that involve capturing points, defending bases, or surviving waves of enemies, and often require the player to lead Spartan supersoldier units around the map. The campaign also features optional side objectives such as ensuring a certain unit survives over the course of a mission or destroying extra bases within a time limit. Animated cutscenes and dialogue precede each mission to provide context and integration with the game’s story.
Outside the campaign, both the UNSC and the Banished are playable; each faction has a distinct set of units. Players choose a leader that is based on a prominent character and emphasises a particular style of play. Leaders have unique abilities that can be upgraded and activated during a battle; using one triggers a cooldown period before it can activated again. Healing groups of units, carpet bombing a targeted area, and deploying special troops are examples of some leader abilities. Combat in Halo Wars 2 is balanced by a “rock–paper–scissors” counter-attack system, in which ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against ground vehicles. In most game modes, the player establishes a base of operations at a predetermined location on the map. Barracks and vehicles depots can be constructed at a base to deploy infantry and vehicles for combat. Each unit deployment, building construction, and leader ability requires supplies, a resource that can be gathered on the battlefield or collected via a supply pad building. Some units and buildings also require a second resource power, which is produced using a generator or extractor building. Base buildings can be upgraded to grant passive bonuses and unlock access to higher tier units. Initially, the battlefield is shrouded by a fog of war, which can be uncovered by moving units to clouded regions of the map. Units can be selected and then commanded to engage in combat or interact with structures on the battlefield. In addition to their primary attacks, every unit has a special ability and certain units have two abilities. For example, Spartans are capable of hijacking vehicles and performing a smash attack after leaping into the air. The player in Halo Wars 2 for Android can build additional bases once they have accumulated enough resources and gained control over areas of the map, which allows them to expand their army further
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You Can't Say you don't like Halo. Even if you claim to dislike it, I know that somewhere deep down in your soul there's a little gravelly voice cheering its sticky plasma grenades, fun little vehicles and relatively unique take on combat You've had some good times with Master Chief, whether sitting on the floor in front of an Xbox with a mate or perhaps even with Gearbox's PC version of times past. I know that a fire has been lit somewhere deep in your heart - so take hold of my hand, look deep into my eyes and join me in exhaling a smidgen of that green metallic love.
Something you can say, though, is that there was no need to keep the PC community waiting three long years for a conversion. A conversion too that now appears dull and ageing, and what's more can only be run on a Vista platform bereft of anything else worth playing apart from Geometry Wars. That is, at least until the advent of DX10 and the whine of a million gamers opening their wallets and pouring coins into the cavernous maw of Bill Gates.But whatever you think about Vista, and whether you consider MS a risen messiah or a ruthless hijacker of fun, I think that while we're still holding hands (and we are still holding hands), we can all agree that releasing the ancient Halo 2 as a flagship title for both Vista and Games for Windows LIVE is a f***ing stupid idea.
Be My Halo
The bare bones of Halo 2 are great - its shooty, hidey gameplay, amusing physics and some genuinely excellent set-pieces (notably jumping onboard the giant spider mech in an otherwise barren attack on Earth) still get the adrenalin pumping. But due to the 'OMG - online multiplayer on Xbox! This is the future!' effect of its original launch, people tend to forget its multitude of sins.The dull, obtuse and nonsensical storyline (the low point of which is a Flood hive mind ripped straight from Little Shop Of Horrors), the sudden ending, the cop-out that was the Earth invasion, the crap bits where you play as an alien Arbiter, the endless retread of gameplay already done to death in the original.. All getting in the way of action you can't help but feel affection for despite it all.
Stillapisser
Multiplayer is what sealed the deal with the living-room format, and all the old arenas and downloadable content resurface here -ready, willing and able for you to strap yourself into MS's bulky LIVE system and an undeniably giggle-packed game, despite a marked variation in quality as you pass between the 23 maps.The two new maps on offer (Uplift and District) are pretty intense - but, I'm sorry, if there are redeeming features in that one with the giant turbine that every bugger plays, then I've yet to find them. As for the persistent lack of co-op play on PC, well, that's just as unforgivable as it was last time around. Oh, and the menu systems pissed me off too - MS still seem convinced that everyone will be playing with one of their pads, and to get my mouse inverted (yes, I know), I had to traverse seven screens, which may not sound like much, but felt like I was ascending Kilimanjaro.
As for the graphics, well, I can't deny they're far crisper and cleaner than the Xbox version (you can increase the resolution and everything), but that doesn't stop them looking dated. I've always really liked the character models of the Halo menagerie, but even so, everything seems flat and lifeless compared to the efforts of every other shooter on the market.
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Xrikey. What a kicking. Despite all this, though, what Halo boils down to - the same 30 seconds of decent action, repeated ad infinitum - is, while sometimes too repetitive, still great fun. Interiors are drab and lifeless, exteriors are often starkly beautiful; you shoot you jump, you hide, you win, you lose, you die, you laugh, you live once more.
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The Halo template is not broken - but shell out cash for this and your spirits sure will be. You'll have fun, it'll make you smile, I won't deny it. But three years on, the Halo 2 Vista experience is as forgettable as it is tardy and somewhat depressing.